

Speedrunners game options how to#
So when we came up with the idea back in June (when we found out about TotalBiscuit's situation I had flashbacks to 10 years ago of myself dealing with cancer), we were thinking of how to do it. It's like getting ahold of a group of people who have lots of mails flying by every day, and coordinating lots of things through different people. I will be answering these on people's behalf from this account.ĭealing with these kinds of things is very difficult as you might imagine.
Speedrunners game options code#
Gert-Jan - back-end, infrastructure, code.Youtube trailer with the Youtuber pack. SpeedRunners is in the Humble Flash Bundle today, so you can get it very cheap. We will donate the winning team's DLC revenue to cancer research when this tournament (called King of Speed) ends on November 20th.įrom there on we will donate 30% of all DLC revenue to the same cause. When you win a match, a point goes towards your characters team. These include Youtubers from the Polaris network - PewDiePie, Jessecox, Markiplier, Dodger, UberHaxorNova, CinnamonToastKen, Strippin, PeanutButterGamer. Today we are launching 2 DLC packs with 4 characters in each. Teams on both sides have grown, and on Saturday we launched The Scout as a character in SpeedRunners. Meanwhile Casper Van Est and Gert-Jan Stolk handle all design & code work. So we formed an "indie publishing" partnership, where me & Tom Brien (designer of No Time To Explain) jump in to help the visual/marketing part of the game, and act as a publisher. After playing it for 20 minutes, I realized we should team up and make the game into something bigger. Weeks after the release I stumbled into Casper Van Est from DoubleDutch Games who was working on what eventually became SpeedRunners. Almost 2 years ago we released No Time To Explain on Steam, and were really burned out. We have an interesting setup with the dev team. I'll be coordinating today's AMA with the whole team. My name is Alex Nichiporchik of tinyBuild and I'm the marketing guy on SpeedRunners which we've been working on for almost 2 years. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch.

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